For the film Superstitious, I worked as an asset modeler, rigger, and markerter. My main position on the team was co-Surfacing Lead, in which I created textures and shaders unique to our film and surfaced parts of our environment.
Surfacing Materials
These are the surfacing materials I created under the guidance of my art directors and directors to best suit our film's style. From left to right they are glass, gems, foamy jello (for our monster character), fall leaves, and green leaves.
Renders
Here are renders for the environment with lighting. I assisted in texturing some of the furniture and the tree along with other members of the texturing team.
Asset Surfacing
Here are some of the assets I textured for the film. In total I textured a little over 25% of the assets on a texturing team of six. I also modeled several of the assets.